CS:GO mix server cs go

Тема в разделе "CS:GO No Mat, Dust only, DeathMatch", создана пользователем Pirat, 20 янв 2016.

  1. я_твоя_смерть

    я_твоя_смерть Капитан Модератор серверов CS:S&CS:GO Почетный спонсор

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    Именно при нём.
     
  2. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    может ну его нафиг?
     
  3. goo_fy

    goo_fy Дембель Модератор серверов CS:S&CS:GO Почетный спонсор

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  4. goo_fy

    goo_fy Дембель Модератор серверов CS:S&CS:GO Почетный спонсор

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    Все работает замечательно.

    Отправлено с моего 2014817 через Tapatalk
     
  5. Pirat

    Pirat Сержант Модератор серверов CS:S&CS:GO Почетный спонсор

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    Все чики пуки, выбрал поменял скачал, бегаю [​IMG]
     
  6. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    on map load
    // This config file is executed on every map change, including when the server first starts
    // Note: Plugins have been loaded by now

    //WarMod Updater

    sm_updater "2" //Determines update functionality. (1 = Notify, 2 = Download, 3 = Include source code)

    //WarMod Configs
    wm_warmod_safemode "0" //This disables features that usually break on a CS:GO update
    wm_match_config "warmod/ruleset_default.cfg" //Sets the match config to load on Live on 3
    wm_default_config "warmod/ruleset_default.cfg" //Sets the match config to load when the default command is called
    wm_overtime_config "warmod/ruleset_overtime.cfg" //Sets the match config to load when the overtime command is called
    wm_playout_config "warmod/ruleset_playout.cfg" //Sets the match config to load when the play out command is called
    wm_prac_config "warmod/practice.cfg" //Loads when the practice command is called
    wm_reset_config "warmod/on_match_end.cfg" //Sets the config to load at the end/reset of a match

    // WarMod Stats

    wm_save_dir "warmod" //Directory to store SourceTV demos and WarMod logs
    wm_prefix_logs "1" //Enable or disable the prefixing of "_" to uncompleted match SourceTV demos and WarMod logs
    wm_stats_enabled "1" //Enable or disable statistical logging
    wm_stats_method "2" //Sets the stats logging method: 0 = UDP stream/server logs, 1 = WarMod logs, 2 = both
    wm_stats_trace "0" //Enable or disable updating all player positions, every wm_stats_trace_delay seconds
    wm_stats_trace_delay "5" //The ammount of time between sending player position updates
    mp_teamname_1 "" //A non-empty string overrides the first team's name
    mp_teamname_2 "" //A non-empty string overrides the second team's name
    mp_teamlogo_1 "" //Enter a team's shorthand image name to display their logo
    mp_teamlogo_2 "" //Enter a team's shorthand image name to display their logo
    wm_competition "WarMod BFG" //Name of host for a competition. eg. ESEA, Cybergamer, CEVO, ESL
    wm_event "Scrim" //Name of event. eg. Season #, ODC #, Ladder
    wm_chat_prefix "WarMod BFG" //Change the chat prefix. Default is WarMod_BFG

    // Stats Site

    wm_site_location "" //Location of where the stats site is uploaded for download. Do not have '/' at end of string. eg. www.warmod.com
    wm_site_data "warmod.bitbucket.org/stats" //Location of where the sites images, css and js files are. Do not have '/' at end of string. eg. warmod.bitbucket.org/stats
    wm_demo_location "" //Location of where the demo is uploaded for download. eg. www.warmod.com/demos/
    wm_forums_location "" //Location of where the community forums are. eg. www.warmod.com/forums/

    // FTP Upload

    wm_upload_results "0" //Enable or disable the uploading of match results via MySQL
    wm_table_name "wm_results" //The MySQL table name to store match results in)
    wm_table_name_players "wm_players" //The MySQL table name to store match players in)

    // FTP Upload

    wm_autodemoupload_enable "0" //Automatically upload demos when finished recording
    wm_autodemoupload_bzip2 "9" //Compression level. If set > 0 demos will be compressed before uploading (Requires bzip2 extension)
    wm_autodemoupload_delete "0" //Delete the demo (and the bz2) if upload was successful
    wm_autodemoupload_ftptargetdemo "demos" //The ftp target to use for demo uploads
    wm_autodemoupload_ftptargetlog "logs" //The ftp target to use for log uploads
    wm_autodemoupload_ftptargetstats "stats" //The ftp target to use for stats site uploads
    wm_autodemoupload_completed "0" //Only upload demos when match is completed

    // Voice Communications

    sm_deadtalk "0" //Controls how dead communicate 0 - Off, 1 - Dead players ignore teams, 2 - Dead players talk to living teammates

    exec warmod/ruleset_warmup.cfg

    on match end
    // This config is executed at the end or reset of a match
    mp_teamname_1 "" //A non-empty string overrides the first team's name
    mp_teamname_2 "" //A non-empty string overrides the second team's name
    mp_teamlogo_1 "" //Enter a team's shorthand image name to display their logo
    mp_teamlogo_2 "" //Enter a team's shorthand image name to display their logo

    practice
    // Change WarmUp commands
    wm_warmup_respawn "0" //Enable or disable the respawning of players in warmup
    wm_block_warm_up_grenades "0" //Enable or disable grenade blocking in warmup
    mp_buytime "120" //How many seconds after round start players can buy items for.
    mp_freezetime "0" //How many seconds to keep players frozen when the round starts
    mp_autokick "0" //Kick idle/team-killing/team-damaging players
    mp_startmoney "16000" //amount of money each player gets when they reset
    wm_round_money "0" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)
    sv_infinite_ammo "2" //Player's active weapon will never run out of ammo.
    sv_showimpacts "2" //Shows client (red) and server (blue) bullet impact point
    sv_cheats "1" //Allow cheats on server
    mp_buy_anywhere "1" //When set, players can buy anywhere, not only in buyzones
    mp_roundtime_defuse "9999" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
    bot_quota "0" //Determines the total number of bots in the game.
    wm_active "0" //Enable or disable WarMod as active

    say WarMod [BFG] Practice Config Loaded

    ruleset default
    // Exec global config
    exec warmod/ruleset_global.cfg

    // Change Default commands
    wm_match_config "warmod/ruleset_default.cfg" //Sets the match config to load on Live on 3
    mp_maxrounds "30" //max number of rounds to play before server changes maps
    mp_match_can_clinch "1" //Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
    mp_overtime_enable "1" //If a match ends in a tie, use overtime rules to determine winner
    mp_overtime_maxrounds "6" //When overtime is enabled play additional rounds to determine winner
    mp_overtime_startmoney "10000" //Money assigned to all players at start of every overtime half
    mp_startmoney "800" //amount of money each player gets when they reset
    mp_roundtime "1.92" //How many minutes each round takes
    mp_roundtime_defuse "1.75" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
    wm_round_money "1" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)

    say WarMod [BFG] Default Match Config Loaded

    ruleset global
    // This config is executed by all other rulesets
    // It holds the majority of commands, so that each ruleset can use as a base configuration
    //Remove prac commands
    sv_talk_enemy_living 1
    mp_round_restart_delay 10


    sv_infinite_ammo "0" //Players active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the weapon
    sv_showimpacts "0" //Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
    sv_cheats "0" //Allow cheats on server (cheat console commands not hacks)

    // WarMod Multiplayer

    wm_active "1" //Enable or disable WarMod as active
    wm_max_players "10" //Sets the maximum players allowed on both teams combined, others will be forced to spectator (0 = unlimited)
    wm_round_money "1" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)
    wm_min_ready "10" //Sets the minimum required ready players to Live on 3
    wm_ingame_scores "1" //Enable or disable ingame scores to be showed at the end of each round
    wm_lock_teams "1" //Enable or disable locked teams when a match is running
    tv_enable "1" //GOTV enabled?
    wm_auto_record "1" //Enable or disable auto SourceTV demo record on Live on 3

    //WarMod Knife
    wm_auto_knife "0" //Enable or disable the knife round before going live
    wm_knife_auto_start "0" //Enable or disable after knife round to be forced lived
    wm_knife_hegrenade "0" //Enable or disable giving a player a hegrenade on Knife on 3
    wm_knife_flashbang "0" //Sets how many flashbangs to give a player on Knife on 3
    wm_knife_smokegrenade "0" //Enable or disable giving a player a smokegrenade on Knife on 3
    wm_knife_zeus "0" //Enable or disable giving a player a zeus on Knife on 3
    wm_knife_armor "1" //Enable or disable giving a player Armor on Knife on 3
    wm_knife_helmet "0" //Enable or disable giving a player a Helmet on Knife on 3 [requires armor active]

    //WarMod Pause

    sv_pausable "1" //Is the server pausable
    wm_auto_pause "0" //Will pause server if team players equals less than half of wm_max_players: 0 = off, 1 = on
    wm_pause_confirm "0" //Wait for other team to confirm pause: 0 = off, 1 = on
    wm_unpause_confirm "1" //Wait for other team to confirm unpause: 0 = off, 1 = on
    wm_auto_unpause "1" //Sets auto unpause: 0 = off, 1 = on
    wm_auto_unpause_delay "180" //Sets the seconds to wait before auto unpause
    wm_pause_limit "5" //Sets max pause count per team per half

    // WarMod Misc

    wm_show_info "1" //Enable or disable the display of the Ready System to players
    wm_rcon_only "0" //Enable or disable admin commands to be only executed via RCON or console
    wm_require_names "0" //Enable or disable the requirement of set team names for lo3
    wm_require_logos "0" //Enable or disable the requirement of set team logos for lo3
    wm_logos_menu_only "0" //Set to use the Menu only for Logo Selection
    wm_random_team_names "0" //Enable or disable the random set of a pro team name for the match
    wm_auto_ready "1" //Enable or disable the ready system being automatically enabled on map change

    // WarMod Ban

    wm_ban_on_disconnect "0" //Enable or disable players banned on disconnect if match is live
    wm_ban_percentage "0.75" //Percentage of wm_max_players that will be banned on disconnect

    // Warmod Veto

    wm_veto "1" //Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3, 5 = Bo5
    wm_veto_knife "1" //Requires a knife round to determine who votes first: 0 = off, 1 = on
    wm_veto_bo3 "0" //Veto Style: 0 = Normal, 1 = New
    wm_veto_random "0" //After the vetoing is done, will a map be picked at random?
    wm_veto_select "1" //On last two maps of Veto Bo1 will it be select map to play: 0 = No, 1 = Yes
    wm_captain_from_file "0" //Get team captains from file? 0 = No, 1 = Yes
    wm_pugsetup_maplist_file "warmod/veto_maps_list.txt" //Veto Map List to read from. Located in cfg folder
    wm_pugsetup_randomize_maps "0" //When maps are shown in the map vote/veto, should their order be randomized?

    exec gamemode_competitive_server.cfg
    // WarMod [BFG] - Gamemode Competitive Server Config
    // Created via [BFG] WarMod v15.12.10.1326
    // This config is the base for all the CS:GO server commands
    // Only edit this file for NON-warmod commands
    // This is a modified version of the ESL 5v5 ladder config

    ammo_grenade_limit_default 1
    ammo_grenade_limit_flashbang 2
    ammo_grenade_limit_total 4

    bot_quota "0" // Determines the total number of bots in the game

    cash_player_bomb_defused 300
    cash_player_bomb_planted 300
    cash_player_damage_hostage -30
    cash_player_interact_with_hostage 150
    cash_player_killed_enemy_default 300
    cash_player_killed_enemy_factor 1
    cash_player_killed_hostage -1000
    cash_player_killed_teammate -300
    cash_player_rescued_hostage 1000
    cash_team_elimination_bomb_map 3250
    cash_team_hostage_alive 150
    cash_team_hostage_interaction 150
    cash_team_loser_bonus 1400
    cash_team_loser_bonus_consecutive_rounds 500
    cash_team_planted_bomb_but_defused 800
    cash_team_rescued_hostage 750
    cash_team_terrorist_win_bomb 3500
    cash_team_win_by_defusing_bomb 3500
    cash_team_win_by_hostage_rescue 3500
    cash_player_get_killed 0
    cash_player_respawn_amount 0
    cash_team_elimination_hostage_map_ct 2000
    cash_team_elimination_hostage_map_t 1000
    cash_team_win_by_time_running_out_bomb 3250
    cash_team_win_by_time_running_out_hostage 3250


    ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

    mp_afterroundmoney 0 // amount of money awared to every player after each round
    mp_autokick 0 // Kick idle/team-killing players
    mp_autoteambalance 0
    mp_buytime 15 // How many seconds after round start players can buy items for.
    mp_c4timer 40 // How long from when the C4 is armed until it blows
    mp_death_drop_defuser 1 // Drop defuser on player death
    mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
    mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
    mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
    mp_forcecamera 1 // Restricts spectator modes for dead players
    mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
    mp_free_armor 0 // Determines whether armor and helmet are given automatically.
    mp_freezetime 12 // How many seconds to keep players frozen when the round starts
    mp_friendlyfire 1 // Allows team members to injure other members of their team
    mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
    mp_halftime_duration 15 // Number of seconds that halftime lasts
    mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
    mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
    mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
    mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
    mp_playercashawards 1 // Players can earn money by performing in-game actions
    mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
    mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
    mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
    mp_round_restart_delay 10 // Number of seconds to delay before restarting a round after a win
    mp_roundtime 1.75 // How many minutes each round takes.
    mp_roundtime_defuse 1.75 // How many minutes each round takes on defusal maps.
    mp_solid_teammates 1 // Determines whether teammates are solid or not.
    mp_teamcashawards 1 // Teams can earn money by performing in-game actions
    mp_timelimit 0 // game time per map in minutes
    mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
    mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
    mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
    mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
    mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs

    spec_freeze_time 5.0 // Time spend frozen in observer freeze cam.
    spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.

    sv_accelerate 5.5 // ( def. "10" ) client notify replicated
    sv_stopspeed 80 //
    sv_allow_votes 0 // Allow voting?
    sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
    sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
    sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
    sv_cheats 0 // Allow cheats on server
    sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
    sv_consistency 0 // Whether the server enforces file consistency for critical files
    sv_contact 0 // Contact email for server sysop
    sv_damage_print_enable 1 // Turn this off to disable the player's damage feed in the console after getting killed.
    sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
    sv_deadtalk 1 // Dead players can speak (voice, text) to the living
    sv_forcepreload 0 // Force server side preloading.
    sv_friction 5.2 // World friction.
    sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
    sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
    sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
    sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
    sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
    sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
    sv_log_onefile 0 // Log server information to only one file.
    sv_logbans 1 // Log server bans in the server logs.
    sv_logecho 1 // Echo log information to the console.
    sv_logfile 1 // Log server information in the log file.
    sv_logflush 0 // Flush the log file to disk on each write (slow).
    sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
    sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
    sv_mincmdrate 64 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
    sv_minupdaterate 64 // This sets the minimum value for cl_updaterate. 0 == unlimited.
    sv_minrate 80000 // Min bandwidth rate allowed on server, 0 == unlimited
    sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
    sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
    sv_pausable 1 // Is the server pausable.
    sv_pure 1
    sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
    sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
    sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
    sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
    sv_voiceenable 1
    sv_coaching_enabled 1 // To enable coaches. To coach a team, type either 'coach t' or 'coach ct'.

    ruleset knife
    // Exec global config
    exec warmod/ruleset_global.cfg

    // Change Knife commands
    mp_maxrounds "30" //max number of rounds to play before server changes maps
    mp_match_can_clinch "1" //Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
    mp_overtime_enable "0" //If a match ends in a tie, use overtime rules to determine winner
    mp_startmoney "0" //amount of money each player gets when they reset
    mp_roundtime "60.00" //How many minutes each round takes
    mp_roundtime_defuse "60.00" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
    wm_round_money "0" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)

    say WarMod [BFG] Knife Match Config Loaded

    ruleset overtime
    // Exec global config
    exec warmod/ruleset_global.cfg

    // Change OverTime commands
    wm_match_config "warmod/ruleset_overtime.cfg" //Sets the match config to load on Live on 3
    mp_maxrounds "30" //max number of rounds to play before server changes maps
    mp_match_can_clinch "1" //Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
    mp_overtime_enable "1" //If a match ends in a tie, use overtime rules to determine winner
    mp_overtime_maxrounds "6" //When overtime is enabled play additional rounds to determine winner
    mp_overtime_startmoney "10000" //Money assigned to all players at start of every overtime half
    mp_startmoney "800" //amount of money each player gets when they reset
    mp_roundtime "1.92" //How many minutes each round takes
    mp_roundtime_defuse "1.75" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
    wm_round_money "1" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)

    say WarMod [BFG] OverTime Config Loaded

    ruleset playout
    // Exec global config
    exec warmod/ruleset_global.cfg

    // Change PlayOut commands
    wm_match_config "warmod/ruleset_playout.cfg" //Sets the match config to load on Live on 3
    mp_maxrounds "30" //max number of rounds to play before server changes maps
    mp_match_can_clinch "0" //Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
    mp_overtime_enable "1" //If a match ends in a tie, use overtime rules to determine winner
    mp_overtime_maxrounds "6" //When overtime is enabled play additional rounds to determine winner
    mp_overtime_startmoney "10000" //Money assigned to all players at start of every overtime half
    mp_startmoney "800" //amount of money each player gets when they reset
    mp_roundtime "1.92" //How many minutes each round takes
    mp_roundtime_defuse "1.75" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
    wm_round_money "1" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)

    say WarMod [BFG] PlayOut Match Config Loaded

    sv_talk_enemy_living 0

    ruleset warmup
    // Exec global config
    exec warmod/ruleset_global.cfg

    // Change WarmUp commands
    wm_warmup_respawn "1" //Enable or disable the respawning of players in warmup
    wm_block_warm_up_grenades "1" //Enable or disable grenade blocking in warmup
    mp_warmuptime "300" //How long the warmup period lasts. Changing this value resets warmup.
    mp_buytime "120" //How many seconds after round start players can buy items for.
    mp_freezetime "0" //How many seconds to keep players frozen when the round starts
    mp_autokick "0" //Kick idle/team-killing/team-damaging players
    mp_friendlyfire "0" //Allows team members to injure other members of their team
    mp_startmoney "16000" //amount of money each player gets when they reset
    mp_warmup_pausetimer "1" //Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
    wm_round_money "0" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)
    sv_infinite_ammo "0" //Player's active weapon will never run out of ammo.
    sv_showimpacts "0" //Shows client (red) and server (blue) bullet impact point
    sv_cheats "0" //Allow cheats on server
    mp_buy_anywhere "0" //When set, players can buy anywhere, not only in buyzones
    mp_roundtime_defuse "1.75" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
    mp_death_drop_defuser "0" // Drop defuser on player death
    mp_death_drop_grenade "0" // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    mp_death_drop_gun "0" // Which gun to drop on player death: 0=none, 1=best, 2=current or best
    wm_active "1" //Enable or disable WarMod as active

    say WarMod [BFG] WarmUp Config Loaded

    veto maps list
    de_dust2
    de_inferno
    de_mirage
    de_train
    de_overpass
    de_cache
    de_cbble
    de_tuscan
     
    Последнее редактирование: 28 сен 2016
  7. goo_fy

    goo_fy Дембель Модератор серверов CS:S&CS:GO Почетный спонсор

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    mp_roundtime_defuse 1.92 должно быть.

    Ещё, но думаю и надеюсь, что найдутся те, кто оспорит
    " wm_auto_unpause 0 " и " wm_pause_limit 8 " можно сделать, потому что часто кто-нибудь уходит надолго, и если игра свёрнута, или открыт оверлей, то обычно мы забываем продлить паузу и играем раунд не в полных составах.

    mp_c4timer я не нашел здесь , но не знаю точно, сколько секунд сейчас бомба взрывается, 35 или 40. Должно быть 40.

    Я не понял, что там написано, что нужно вручную убирать общий голосовой чат? В общем то это не сильно затруднительно, если нельзя сразу сделать, чтобы автоматически ставилось значение 0, после начала игры, то можно и не трогать. Но тогда не получится нормально играть, когда нет ни одного админо-модератора на сервере, хотя такого кажется ещё не было. Я про вот эту часть
    " //Remove prac commands
    sv_talk_enemy_living 1"

    Я же правильно понял, что ты это выложил, чтобы мы могли обсудить, что там нужно исправить, да?
     
    Чужой нравится это.
  8. я_твоя_смерть

    я_твоя_смерть Капитан Модератор серверов CS:S&CS:GO Почетный спонсор

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    mp_overtime_enable "1" измените на 0, оверы все равно мало кто хочет играть.
     
    Чужой нравится это.
  9. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    Вот еще от Тохи

    "почему то голосование за следующую карту выходит только на 27-28 раунде. Если их меньше, то его просто нет и карты меняется рандомно. Можно поставить, что бы голосованеи появлялось при достижении одной из сторон 14 или 15 победы?"

    Текущие настройки смены карт такие:

    // This file was auto-generated by SourceMod (v1.7.3-dev+5302)
    // ConVars for plugin "mapchooser.smx"


    // Specifies how many more frags are allowed when map is extended.
    // -
    // Default: "10"
    // Minimum: "5.000000"
    sm_extendmap_fragstep "10"

    // Specifies how many more rounds each extension makes
    // -
    // Default: "5"
    // Minimum: "1.000000"
    sm_extendmap_roundstep "5"

    // Specifies how much many more minutes each extension makes
    // -
    // Default: "15"
    // Minimum: "5.000000"
    sm_extendmap_timestep "15"

    // Specifies if a 'Don't Change' option should be added to early votes
    // -
    // Default: "1"
    // Minimum: "0.000000"
    sm_mapvote_dontchange "1"

    // Specifies if MapChooser should run an end of map vote
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_mapvote_endvote "1"

    // Specifies how many past maps to exclude from the vote.
    // -
    // Default: "5"
    // Minimum: "0.000000"
    sm_mapvote_exclude "5"

    // Number of extensions allowed each map.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    sm_mapvote_extend "0"

    // Specifies how many maps to include in the vote.
    // -
    // Default: "5"
    // Minimum: "2.000000"
    // Maximum: "6.000000"
    sm_mapvote_include "5"

    // Specifies whether or not MapChooser should pick a map if no votes are received.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_mapvote_novote "1"

    // Hold run of votes if winning choice is less than a certain margin
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_mapvote_runoff "0"

    // If winning choice has less than this percent of votes, hold a runoff
    // -
    // Default: "50"
    // Minimum: "0.000000"
    // Maximum: "100.000000"
    sm_mapvote_runoffpercent "50"

    // Specifies when to start the vote based on time remaining.
    // -
    // Default: "3.0"
    // Minimum: "1.000000"
    sm_mapvote_start "3.0"

    // Specifies when to start the vote base on frags remaining.
    // -
    // Default: "5.0"
    // Minimum: "1.000000"
    sm_mapvote_startfrags "5.0"

    // Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
    // -
    // Default: "2.0"
    // Minimum: "0.000000"
    sm_mapvote_startround "2.0"

    // Specifies how long the mapvote should be available for.
    // -
    // Default: "20"
    // Minimum: "5.000000"
    sm_mapvote_voteduration "20"
     
    Последнее редактирование: 28 сен 2016
  10. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    Добавил в ruleset global еще один конфиг в конце (gamemode_competitive_server.cfg)
    В нем есть настройки C4
     
    Последнее редактирование: 28 сен 2016
  11. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    По звуку имеется много команд, немудрено и запутаться.

    Когда стартует сервер, но матч еще не начался, настройки такие:


    sm_deadtalk "0"
    0 - выкл / 1 - мертвые слышат всех живых и друг друга /2 - мертвые говорят с живыми только своей команды

    sv_deadtalk = "1"
    0 - мертвые не общаются с живыми / 1 - общаются с живыми

    sv_talk_enemy_living 1
    0 - общение только между командами / 1 - полный alltalk

    sv_talk_enemy_dead 0
    0 - мёртвые общаются только со своей командой мертвых / 1 - мертвые слышат всех мертвых всех команд

    sv_full_alltalk" = "0"
    0 - выкл / 1 - любой игрок (в том числе Spectator) может говорить с любым другим игроком


    Надо понять, что должно быть включено во время матча. Я вижу по конфигам, что если матч стартует, то меняется только одна команда
    sv_talk_enemy_living из 1 в 0, т.е. общение только между командами, остальные переменные остаются неизменными.


    Исходя из порядка загрузки конфигов, я сделал сейчас следующее

    sv_talk_enemy_living включается при загрузке сервера и смене карты

    в начале матча sv_talk_enemy_living отключаем

    в конце матча включаем обратно.

    Хз что там на практике, попробуйте.
     
    Последнее редактирование: 28 сен 2016
    Pirat и Тошка нравится это.
  12. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    Добавлено sv_full_alltalk 1 для спеков, при разминке.

    Тестируйте.
     
  13. Чужой

    Чужой Главный админ Спонсор проекта Администратор CSS&CSGO

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    Демки теперь нужно смотреть в архиве демок. В шапке сайта есть соответствующий пункт.
     
    goo_fy и Pirat нравится это.